Chapter 1: The Warrior of Fiana

Main objective: Take the mansion

You can see each enemy’s inventory by placing the cursor over his image on the map.

• Items/Villages/Treasure:
1. Life ring
2. Medicine
3. Iron sword
4. Hero axe (only if Halvan, the axefighter with short hair, enters)
5. Pugi axe (only if Othin, the axefighter with long hair, enters)

• Shop:
- Medicine 600

• New units:
- Leaf, Fin, Eyvel, Halvan, Othin at the start of the chapter.
- Dagdar (warrior), together with Tanya (bow fighter) and Marty (mountain thief), will appear in order to help you out on Turn 3.

• Enemy reinforcements:
None.

• Special Event:
- Talks:
  Eyvel > Dadga
  Othin > Tanya

• General Strategy:
- Max number of units you can bring: 5, plus the three units appearing on Turn 3

Ok, this is your first chapter. Pretty simple. You’ll begin at the lower part of the map, with Leaf, Eyvel, and Fin, among others. After a few turns, Dagdar and a few others will join you. As you can see, all the enemies are soldiers, and they’re pretty easy to defeat, so don’t worry about them too much. I recommend trying to capture all of the enemies since most of them have good weapons and medicine (vulneraries), and these will be very useful in later missions. Finally, train your lowest level units, like Leaf or Othin, for example. Other units, like Eyvel (swordmaster) and Dagdar (warrior), are considered Jeigans because of their awful base stats and mediocre growth rates, so don’t use them too much.

Visit all the houses and trade items with your allies. The house that doesn't have a number is the shop, where you can buy more vulneraries. There are some houses, like those numbered 4 and 5, that you should visit with a particular unit (Halvan to 4, Othin to 5). If you don’t visit with them, nothing will happen; if you’re not sure about which unit should go to the house, you can keep visiting until the right person visits.


Weissman
Boss - Data Items
- Class: Armour Sword (Level 5)
- Weapon Level: D
- Skills: None.
- Long Sword
HP Str Mag Skl Spd Lck Def Bld Mov Movement Stars
Stats 24 5 1 3 1 2 11 10 -- 0
Leadership 0 Double atk. Crit. 0 (stats vary)

Weissman is a pretty easy boss. The only thing you have to worry about is his defense. I recommend attacking him from a distance with either Leaf’s or Eyvel’s magic sword, or with Dagdar’s hammer axe. Try to capture him so that you can take his weapons, and after you defeat him, conquer the big house to complete the chapter. In this game, the objective tile – the location on which you need to place your leader to complete the chapter – gives a very big bonus to whichever unit is standing on it. Don’t worry if only one or two of your units can damage the boss… this is normal.

Another thing: you can access Elite mode at the beginning of the game. Elite mode has nothing to do with Hard mode. The only difference is that when beginning another game, all of your units will obtain the “Elite” skill that allows them to get much more experience (or double EXP) from the start of the game. The code for getting Elite mode is in the “tricks” section of the FE5 page. Whether you want to make the game easier or not is your choice.



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