• General Strategy:
- Minimum number of units you can use: 8
- Maximum number of units: 14
Honestly, I don't think this chapter will take you more than 20 turns. I'll be as brief as possible this time because there isn't that much to say. You've arrived at Dandrum Fortress, one of the fixed points on the game's map. Apparently the commanding officer Olwen has a discussion with General Kempf (the boss of this chapter), and he cruelly sends her to jail. Fred, Olwen's assistant, comes to her aid; however, Kempf sends him out to fight, saying that he'll kill Olwen if Fred refuses.
Finally, you begin in the lower part of the map inside the trees. The idea is to complete the chapter in less than 30 turns and keep Fred alive. By doing so, you'll go to Chapter 11 Gaiden, where you'll have to save Olwen. The soldiers at the entrance aren't a problem, but there are two who have a killer bow, so be extremely careful with them.
When Leaf enters the main room (the area outlined in yellow, where Fred is), General Kempf will close that room with 6 doors (if there was a unit in an door's place, this unit move down), and two powerful ballistae will appear near the stairs. So before Leaf enters, I recommend killing all of the armored units that are inside (there are some that have keys that you can steal).
Fred won't attack you unless you are in his attack range (1-2 tiles), but he won't attack Leaf and will only attack while he's an enemy unit… since when Leaf enters, Fred turns into a neutral unit. So put a thief and other strong units inside the room so that they can help you get out after the doors are closed. If you can, bring Rifis and Lara, but just keep in mind that they die a lot… try to keep one of them on each side of the room. That way, only one ballista will attack them. You can also rescue them after they open a door so that they won't get attacked on the enemy's turn.
In fact, the only difficult part of this map is dealing with the ballistae, but like I told you before, you can use Dagdar and his Duel skill to receive double attacks from the ballistae and drain them more quickly. Open the chest, where there's a Torch staff, and then simply go for the boss.

Kempf |
Boss - Data |
Items |
- Class: Dismounted Mage Knight
(level 10)
- Weapon Level: A D A D
- Skills: None. |
- Master Sword
-
Torron
-
Poison Sword
- Medicine
- Medicine |
| HP |
Str |
Mag |
Skl |
Spd |
Lck |
Def |
Bld |
Mov |
Movement Stars |
| Stats |
40 |
12 |
9 |
12 |
12 |
10 |
9 |
14 |
-- |
1 |
| Leadership |
3 |
Double atk. Crit. | 2 |
(can't be killed) |
If Rifis has high build, you can steal a lot of this guy's stuff. He's impossible to kill and will escape on the next turn after you hit him. You can't capture him either. Once you've scared him away, take the throne. If you completed the chapter with the requisites, you'll go to Chapter 11x.