Chapter 12x: Dandelion

Main objective: Take the throne

You can see each enemy’s inventory by placing the cursor over his image on the map.

This is an optional chapter:
You must complete the previous chapter in less than 20 turns.

• Items/Villages/Treasure:
1. Charge manual
2. Shield ring
3. Reserve staff
4. Armour slayer
5. Knight proof

• New units:
- Salem (Lopto mage): joins at the start of the chapter if was captured in the previous.
- Parn (Thief fighter): This unit joins when you talk to him with Salem, Lara, or Rifis.
- Tina (Priest): Joins when you talk to her with Saphy.
- Trewd (swordfighter): Joins when you talk to him with Parn or if you keep him captured for the duration of the chapter.

• Enemy reinforcements:
- If you recruit or kill Parn, the following units will begin to flee or stop appearing:
  - Turns 10 to 18, approximately: Swordfighters and Archers (red squares).
  - Turns 11 to 19, approximately: 1 Thief from the uppermost staircase on the right side of the map (white square, only the first one has a Torch).
- If none of the enemy dancers die (counting those that run away after you recruit Parn), the following reinforcements will appear next to Chest 4:
  - Turn 25: Dancer (with a Knight Proof!)
  - Turn 30: Dancer (with a Warp Staff!)
  Be careful because they will run away and escape at the upper staircase.

• Special Event:
- Lara promotes to Dancer: Have Lara talk to Parn when he is enemy.

• General Strategy:
- Minimum number of units you can use: 4 + 1 (joins at the beginning)
- Maximum number of units: 6 + 1 (joins at the beginning) + 3 (recruitable)

Yet another mission with Fog of war, so torches will again be indispensable here. This chapter is like a labyrinth, really strange and complicated. Complicated in the sense of obtaining all the goodies in this chapter, since as you can see, most of the enemies are thieves and they will take the items before you have a chance to get them (the worst part is that after they steal your items and/or the stuff in the chests, they run away). There are some items that are really important like the Duel manual in chest 1 and the Knight Proof in chest 5, and the only way to get 'em on your first turn is to use the Warp staff, which Corpul gave you in Chapter 7. And of course you can only use the Warp staff if one of your staff users has A rank in staves; Saphy is usually the first of the bunch to reach it if you used her enough (and/or promoted her).

Among the units that I recommend for this chapter are two thieves, Saphy (these three are extremely important if you want to complete the mission successfully), in addition to a unit with good magic and a mage like Asvel (hopefully promoted). Don't bring unique or valuable weapons because if your magic is less than 3 (remember you can increase your magic with Pure Waters), Tina will steal your items, the priest who's next to the boss, and is better to not make her use the Thief staff if you want to recruit her.
If Tina does manage to swipe some of your items, though, don't worry: any stolen items will simply go to her inventory, so you can get them back when you recruit her (you can capture her too, of course).

Salem, the dark-magic mage, is your new friend (and actually, all the important enemies in this chapter are people you can recruit, too); and if he didn't spend all its uses, you can use the Sleep staff to buy some time by sending some of the bandits to sleep. About the other enemies… well, like I said, there's a priest named Tina who's very annoying. Also there's a swordfighter named Trewd, who's in Parn's service; this guy is near one of the dancers and isn't that big of a deal but ideally you'd just capture him so he can't bother you, since recruiting him the other way is difficult.

And last is Parn, boss of the bandits… if you use Lara to recruit him, she'll automatically promote to a dancer, which is something I recommend. After Turn 10, enemy reinforcements will begin to appear from the stairs, and that's why you need to complete the chapter pretty quickly. If you kill or recruit Parn, the enemies will start to flee. Before you take the throne, make sure you've gotten most of the stuff in the chests, captured Trewd and recruited Tina. Afterward, just complete the mission.


Parn
Boss - Data Items
- Class: Thief fighter (Level 3)
- Weapon Level: B
- Skills: Steal, Charisma, Ambush, Solar sword
- King Sword
- Medicine
HP Str Mag Skl Spd Lck Def Bld Mov Movement Stars
Stats 24 7 3 8 14 11 5 8 -- 5
Leadership 2 Double atk. Crit. 5  

If you kill or recruit Parn, the enemies will begin to flee. If you want to avoid going through the mess that I've described above, and have and can use the Warp Staff, just:

- Give Lara a Lockpick or a Door Key.
- Transport Lara over to Parn using the Warp Staff (use the map above as a guide – you can transport her to the black spaces).
- Speak to Parn with Lara.
- Steal Tina's Thief Staff with Parn.

As soon as all that's done, the map will start to be free of enemies and none of your units' items will have been stolen. The Lockpick/Door Key is in that list because otherwise, Lara and Parn will be trapped inside the throne room, and the ideal situation is to have them helping you steal items from the chests so you can finish the chapter more quickly. Another problem with this strategy is that Trewd also runs away… the only thing left is to send someone over with the Warp Staff to capture him. If you do use the Warp Staff to capture him, make sure you send over a strong unit with a Brave weapon (with at least 10 BLD and 16 SPD so you can attack twice). You can also just use the Sleep staff.

By the way, the King Sword is a really valuable weapon. It grants the Charisma skill (+10 accuracy and avoid to all units within a three tile radius), which, when combined with supports and other units with the Charisma skill, makes it possible to complete with ease some of the toughest parts of the game. Try to use it mainly with that purpose in mind, and make sure to give it to a unit usually positioned on the front lines, like Leaf.



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