Chapter 13: The Stronghold

Main objective: Escape (escape point located under Glade)

You can see each enemy’s inventory by placing the cursor over his image on the map.

• Items/Villages/Treasure:
1. Hammer axe
2. Armour slayer
3. Knight proof
- Hero Bow (Glade-Selphina conversation)

• New units:
- Glade (Duke knight), joins at the start of the chapter.

• Enemy reinforcements:
- Turns 1 to 13: 1 Arch Knight. They'll stop appearing and run away after you defeat Rist.
- After you defeat Rist until Turn 32: 2 Armour Lance, 1 Bow Armour and Thunder Mage. Yes, defeating the boss early on means you have to deal with more reinforcements than you do if you kill him later.

• Special Event:
- Talks:
  Leaf > Glade
  Fin > Glade
  Selphina < > Glade (Hero Bow, dialogue variates if Glade talks to Leaf before)

• General Strategy:
- Minimum number of units you can use: 6 + 1 (at the beginning) + 5 (faceless, generic units that you get at the beginning of the chapter; you can only use them here)
- Maximum number of units: 8 + 1 (at the beginning) + 5 (the generic units I just mentioned)

At last you've arrived at Tahra, one of the cities that you need to save from the hands of the Empire. Now you really have to prepare for the worst. This chapter isn't difficult if you handle it well, and in fact it's very similar to Chapter 9 where you had to get to Hannibal's mansion. You have to do the same thing here.
For this chapter, I recommend using your mounted units (it would be great if you brought Selphina so that she can receive the Hero's Bow) and your Pegasus rider (there's a house that only she can get to, but the item there – a Knight Proof – isn't really important if you already have a bunch of 'em). Also, it would be a good idea if your units were equipped with some Hammer Axes and Armor slayers since most of the enemies in this chapter are armored units and have great defense (especially the reinforcements).

The beginning of this chapter isn't that difficult, and neither are many of the reinforcements, and the general's army is extremely easy. The Duke knight at the castle is Glade, an old knight of Lenster and Fin's friend. He's also Selphina's husband (if you talk to him with Selphina in this chapter, you'll get the Hero's Bow). Don't even think about moving him from the castle because if the enemies take it, you'll automatically lose. The other soldiers are Glade's companions; they can gain EXP, and you can move them and everything, but they can't join your army. You can use them as a shield to buy some time. I recommend giving their weapons to Glade because he will have to defend the city for a long time after they're killed off. If you want them to survive (even though you don't get anything for doing that), you can send them back over to the right side of the map, where they can attract one or two enemies and maybe kill them off for you.

Once you've killed the general, the enemies will start to flee and the ballistae will stop attacking. However, powerful reinforcements will arrive from the upper part of the map, and it's here where you have to defend the castle at all costs, using your Hammer axes or armor slayers against them. These reinforcements are excellent for training so it would be good if you promoted some of your units here. In the houses you'll find weapons that are effective against the reinforcements; let the Pegasus girl worry about getting the weapons and leave the task of protecting the castle to the rest of your army. After all of this, let Leaf enter the castle in order to complete the mission, but remember that all of your other units must enter the castle before him.


Rist
Boss - Data Items
- Class: General (Level 12)
- Weapon Level: B B B A
- Skills: Big shield
- Killer Lance
- Poison Bow
- Medicine
- Medicine
HP Str Mag Skl Spd Lck Def Bld Mov Movement Stars
Stats 46 14 2 11 9 6 17 20 6 0
Leadership 1 Double atk. Crit. 0  

This guy is a really easy boss, but sometimes he'll block your attacks. He'll start moving on Turn 5. Attack him with the appropriate weapons
(Hammer axe, Armor slayer, and magic) and he'll be killed in no time. You can't capture him since he has maximum BLD.



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