Chapter 14: Open Fire

Main objective: Defend the city for 10 turns

You can see each enemy’s inventory by placing the cursor over his image on the map.

Note: 7 green Dragon Knights will appear at the end of Turn 8, and they will attack you. They move sometimes.
The enemies can destroy the walls by standing in front of them; place your cursor on the map to see what's left of the city walls after they're destroyed.

In order to go to the following optional chapter: Visit at least three red houses (Houses 1, 2, and 3 don't count).

• Items/Villages/Treasure:
• Armory:
• Shop:
1. Homero (Bard)
2. Rezziah
3. Dragon Lance (Only if Dean enters)
- Slim sword 2600
- Iron blade 2000
- Silver sword 4200
- Steel bow 3200
- Thunder 3200
- Live staff 2200
- Medicine 600
- Antidote 1500
- Stamina bag 5000

• New units:
- Dean (Dragon Knight). Joins at the start of the chapter.
- Eda (Dragon Rider). Joins at the start of the chapter.
- Homero (Bard). When you enter house 1 with Nanna.

• Enemy reinforcements:
- Turns 1 to 6: 2 Axe armor, 1 Lance armor, 1 Bow armor, and one Thunder Mage on each turn (in the same order, and on the same side of the map, in which they initially appeared).
- Turn 9: 9 Dark mages from the map's east entrance (red squares, and the four tiles outlined in red).

• General Strategy:
- Minimum number of units you can use: 6 + 2 (at the beginning)
- Maximum number of units: 14 + 2 (at the beginning) + 1 (recruitable)

This time you have to defend the city from enemy attack. Frankly, this mission is one of the hardest in the game (seriously), but at least it's short (provided that you do everything right). For this chapter, I recommend your strongest promoted units, and also units who have excellent defense and HP (except Dalshien because he's weak against hammer axes) for dealing with the ballistae. And since there are ballistae, don't bring Karin unless you plan to dismount her (or use her after killing the ballistae). Also make sure that some of your units are equipped with an arsenal of Hammer axes and armor slayers, since most of the reinforcements in this chapter are armored units.

Apparently, you're in a closed city, but the enemies break down the city walls, leaving 4 points of entry into the city. Those are the points that you have to defend in order to complete the mission successfully since, as you already know, if the enemies take the castle, you lose. Like I said, there are 4 points to defend, so select your best units (with a lot of vulneraries); the rest is just defense and avoid. The first army you'll have to face is Baldac's; his army is pretty easy, unlike the reinforcements. The Baron in charge of the attack is difficult, but he won't move unless you attack him. If you do decide to approach him, be careful of the "Iron arch"; it has great defense and can do up to 71 damage to a flying unit, in addition to having a large attack range (3~15).

- If you'd rather kill everything instead of defend, there are a few things you need…
And those would be a good mage, and a high-level unit like an Othin who, with his Wrath skill, is pretty much guaranteed to kill any enemy who attacks him on Enemy Phase (Wrath gives him an automatic critical hit on counterattacks).
The unit who is your "Othin" can deal with an entire side of the map by himself if his stats are good enough and if he has a Hand Axe for enemies who attack from a distance (It's definitely possible to have someone like this, and as always the Elite skill and a scroll will help a lot). As for the mage, though, you should help him out with supports, as well as the Charisma skill (which Nanna has) and King Sword, both of which will increase avoid for any unit within a three tile radius of the wielder. This mage could be Asvel, for example… and with a simple magic tome, as well as all the other stuff mentioned above, he also should be able to handle one side of the map by himself.
With all that you should be able to clear a path for the rest of your units. But how successful you are will depend on how well you've raised your units with things like scroll abuse, and how well you've trained your group (i.e. whether you have just a few or a lot of strong units). Obviously you can accommodate the above instructions to suit the strengths of your particular group; use my advice as best you see fit.

In some of the houses, you'll find useful items, and you can also recruit Homero, who is yet another mage… Send Nanna to house 1 to recruit Homero; if you use any other unit nothing will happen. The same goes for house 3, where you can only get the Dragon Lance, an excellent weapon that only Dean (the dragon knight) can use, if you enter with him. In Dean's case, if you'd like to avoid running into any problems with the ballista, use a warp staff to send him over to the house and a rescue staff to bring him back. In the most remote house, you'll find a spell called "Resire" that can drain energy, like Nanna's Earth Sword, but it's a spell that no one on your team can use (yet) – only a few units can equip that type of magic.

At the end of Turn 8, a squadron of Thracian flyers will arrive in order to keep an eye on the situation; they are neutral units (NPCs), and sometimes will remain stationary as long as you don't attack them, even though I recommend killing them (except the boss) because you can obtain a good amount of experience. The same goes for the dark mages that appear afterward; of course, the downside is that their spells can poison you, but you still get a ton of experience for killing each one of them. Anyway, on Turn 10 the mission ends.


Baldac
Boss - Data Items
- Class: General (Level 14)
- Weapon Level: B A A B
- Skills: None.
- Master Lance
- Killer Bow
- Horseslayer
- Medicine
HP Str Mag Skl Spd Lck Def Bld Mov Movement Stars
Stats 48 15 3 12 10 14 18 20 7 1
Leadership 3 Double atk. Crit. 0  

He's pretty easy, but be careful of his weapon, which can attack two consecutive times. Also,
watch out for his killer bow if you attack with a flying unit. You can't capture him.

When facing any of these bosses, it's a good idea to use supports, the King Sword, and the Charisma skill if you can, and especially if you want to defeat them all.


Macloy
Boss - Data Items
- Class: Dragon knight (Level 15)
- Weapon Level: C B
- Skills: None.
- Silver Lance
- Javelin
- Medicine
HP Str Mag Skl Spd Lck Def Bld Mov Movement Stars
Stats 36 14 3 12 11 1 17 16 9 0
Leadership 1 Double atk. Crit. 0 (stats vary)

Like I said before, he appears as an NPC and will attack you only if you attack him. Other than that, he's very easy.


Paulus
Boss - Data Items
- Class: Baron (Level 14)
- Weapon Level: A
- Skills: Big Shield
- Master Axe
- Tornado
- Medicine
HP Str Mag Skl Spd Lck Def Bld Mov Movement Stars
Stats 44 19 8 14 12 8 20 18 6 0
Leadership 4 Double atk. Crit. 1  

He's the true boss of this chapter, but unlike the other bosses in this chapter he's much harder, mostly because of his Master axe which, like Baldac's Master lance, can attack twice in a row. Defeat him with a good mage like Asvel and his Grafcalibur so you don't run into any problems. And capture him if you can, so you can get his weapons.



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