Chapter 9: The emblem of Nova

Main objective: Escape

You can see each enemy’s inventory by placing the cursor over his image on the map.

• Items/Villages/Treasure:
1. Fala scroll
2. Stamina bag
- Elite sword (Carrion-Selphina conversation)
• Shop:
- Medicine 600
- Torch 500
- Live staff 2200
- Thunder 3200
- Stamina bag 5000
• Armory:
- Iron lance 2200
- Steel lance 3200
- Slim lance 2000
- Steel bow 3200

• New units:
- Selphina (arch knight), Kane (Lance knight), Alva (lance knight), Roberto (arch knight), join at the start of the chapter.

• Enemy reinforcements:
- None.

• Special Event:
- Talks:
  Leaf > Selphina
  Selphina > Fin
  Carrion > Selphina (Elite Sword)

• General Strategy:
- Minimum number of units you can use: 6 + 4 (at the beginning)
- Maximum number of units: 8 + 4 (at the beginning)

Another easy chapter. The big house on the other side of the map is Hannibal's mansion, the general who helped you when you went to his castle in Chapter 7. Some of Lenster's nobles took refuge there, most importantly Dorias, the game's other strategist. It's important that you help your allies on the other side of the map because if the enemies arrive at the mansion and take it, it's game over. The enemies have low levels, ideal for training your weaker units; the only enemies you need to worry about are the ones in the Thracian dragon squadron, who are patrolling the area.

If you have problems keeping Selphina's group alive, send Karin over with some medicine. You should also leave one of the four allies behind to protect the mansion (it gives a nice stat boost), and place the rest of them on the mountain and forest tiles to increase their avoid. Doing so can actually get their avoid really high, to the point where they should be able to avoid almost all of the enemy's attacks. Bring some of those long-distance staves to cure them, though, just in case.

There's also a meteobishop who's pretty annoying; try to capture him so you can take his tomes and staves. Send Karin, the Pegasus girl, over to rescue the two houses. In one you'll find a Fala scroll, different than the scrolls that you've obtained before. In the other you'll find a stamina drink, which can cure fatigue (it's important that you buy stamina drinks at the shop for future missions, and also be sure to buy torches if you haven't done so already). There's a coliseum in this level, but it's not important that you go since in the next chapter there's another one where you can train without all the stress. For now, just go help your units and afterward, escape.


Marlock
Boss - Data Items
- Class: Dragon Knight (Level 6)
- Weapon Level: A B
- Skills: None.
- Killer Lance
- Javelin
- Medicine
HP Str Mag Skl Spd Lck Def Bld Mov Movement Stars
Stats 42 16 3 14 14 10 14 16 9 0
Leadership 1 Double atk. Crit. 1  

His killer lance is dangerous, so be careful. Other than that, you can kill him, and the other dragon knights, in one hit using Asvel's Grafcalibur if you make him go near you.



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