Chapter 18: Pirate Ship - Hector Hard Mode

Before turn 7 (enemy) | Map after

Chapter's objective: Survive 11 Turns or kill the Boss.

• Village/Items/Treasures:
- Drops when killed:
   C. Flux
   E. Longsword
- Steal:
   A. Guiding Ring
   B. Pure Water
   D. Vulnerary
   F. Elysian Whip

• New characters:
- None.

• Reinforcements:
- Turn 3, 5:
  1 Mercenary in the stair of the right ship.
  1 Myrmidon in the red square of the right ship.
   This last one have a Armorslayer, and appears in the Turn 10 too.
- Turn 3 to 6, and 9:
  1 Shaman in the "C".
- Turn 4, 6, 9:
   5 Pegasus Knight, red squares with red borders.
- Turn 7 (enemy):
   Appears a ship below the others, as indicated in the map of this page.
   They move exactly when appears.
- Turn 9 to 11: Like the ones from Turn 7, but don't move at the start.
- Turn 10: 2 Shaman, in the stairs of the left ship.

• Strategy:
Soon...

Boss Data Items

Zoldam
Shaman of Level 18
"One of the Black Fang. Sent to recapture Ninian."
- Luna
- Guiding Ring
HP Str Skl Spd Lck Def Res Con
Stats 31 15 12 12 8 8 17 7

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