Chapter 19x: Prisioner of Magic - Hector Hard Mode

Chapter's objective: Seize the gate
Requirement for this Chapter: Finish the previous chapter in 15 turn or less

Note: The next chapter needs special requirements if you want to play it,
see the routes and optional chapters guide.

(The Magic seal effect, that red zone, is when Kishuna appears)

• Village/Items/Treasures:
1. Goddnes Icon
- Drops when killed:
   B. Fire
   C. Swordreaver
- Steal:
   A. Silver card

• New characters:
- None.

• Reinforcements:
- Turn 1: Brigand, that one you see in the map.
- Turn 2: A Brigand, in the down left corner.
- Turn 3 (enemy) or when you kill Aion:
  Kishuna up of the fort, in the middle of the red zone (disappears in the turn 13 or in the turn after you attack him)
  At the left and right of Kishuna, a Sniper. Up and down of Kishuna, a Knight.
  Although the last reinforcements don't attack you unless you are in front of them, and they only move when Kishuna disappears.
- Turn 8 to 12: 2 Mages in the forts above where you start.

• Strategy:
Soon...

Boss Data Items

Aion
Sage of Level 4
"The Black Fang's Owl. Takes orders from Nergal."
- Elfire
- Bolting
- Silver card
HP Str Skl Spd Lck Def Res Con
Stats 34 14 11 13 9 6 18 7

Boss Data Items

Kishuna
Magic Seal of Level 1
"A bringer of silence. His identity is unknown."
- Nothing
HP Str Skl Spd Lck Def Res Con
Stats 53 2 1 25 0 14 2 7

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