
Note: This is a map with fog, but has been taken off to see what is there.
The next chapter needs special requirements if you want to play it, see the routes and optional chapters guide.
Zephiel wake up and wait in the pillar at the right when starting the second turn (he has a Silver Sword and Elixir).
• Village/Items/Treasures:
1. Boots
2. Brave Lance
3. Rescue.
4. Delphi Shield
- Heaven Seal
(finish the Chapter)
- Drops when killed:
A. Door Key
- Steal:
B. Earth Seal (be careful, the enemy has Luna)
C. Door Key (reinforcement of turn 4 and 5) x2
- Lockpick (reinforcement of turn 2) x4
• New characters:
- Nino, Jaffar.
• Reinforcements (ordered from left to right):
-Turn 2 to 5: A Thief from the stairs below Maxime.
- Turn 4, below the enemy with the "B", in the white and green squares:
1 Monk, 1 Sniper, 1 Archer, 1 Shaman
- Turn 5: A Mage, Monk and Shaman from below (red).
- Turn 5:
A Monk, and
Shaman (white).
1 Mage, 1 Mercenary, 1 Hero (red squares)
- Turn 6: 1 Mage, 1 Mercenary, 1 Hero (red squares)
- Turn 6, 7, 8, 9, 11 to 14: 1 Shaman from the stairs below Maxime.
- Turn 7:
1 Sniper, 1 Archer (green)
- Turn 7, 8, 9, 11 to 14:
1 Mage, down left corner of the map.
- Turn 7, 8:
1 General, 1 Knight (orange)
Note: It's seems that Ursula moves in the Turn 13 (enemy) to where you are.
This makes possible to her to kill Zephiel in the next Turn if she has the way free.