Final Chapter: Light - Hector Hard Mode

You can see details of enemies by placing the cursor on them.
Statistics vary 2-3 points, VA = Attack Speed.

Chapter's objective: Kill the boss

(The translucent parts of the images indicates the locked rooms)

- Note: The blue squares shows the initial positions of your characters depending in theirs positions when you choose them (from left to right, up to down).

• Village/Items/Treasures:
- Rienfleche, kill Uhai.
- Luce, kill Kenneth
- Gespenst, kill the druid next to Kenneth.
- Basilikos, kill Brendan.
- Rex hasta, kill Darin.
- Excalibur, kill Ursula.
- Regal Blade, kill Lloyd.

• New characters:
- Athos.

• Reinforcements:
- Turn 2, room 2, Kenneth, 1 Sage and 1 druid.
- Turn 3, room 3, Brendan and 1 Warrior.
- Turn 4, room 4, Darin and a General.
- Turn 5, room 5, Ursula and Jerme.
- Turn 6, room 6, Lloyd and Linus.
- When you kill all the morphs, Nergal 1 Sage and 1 druid from the upper room.
(Actually they are inside the rooms, you can open them with a Thief / Thief or keys, except Nergal's room).
- One turn after Nergal's door is opened:
  3 General below and 2 Druids above Nergal.

• Strategy:
Soon...

Boss Data Items

Nergal
Dark Druid of Level 20
"An avaricious fiend who turns death into power."
- Ereshkigal
HP Str Skl Spd Lck Def Res Con
Stats 77 30 19 16 20 29 30 10

After defeating Nergal, the true final enemy appears...

You can see details of enemies by placing the cursor on them.
Statistics vary 2-3 points, VA = Attack Speed.

Boss Data Items

Dragon
Fire Dragon of Level 20
"A wandering dragon that breached the Dragon's Gate."
- Flametongue
HP Str Skl Spd Lck Def Res Con
Stats 120 29 36 16 24 40 40 25

Note: He DOESN'T MOVE (if there is anyone who still believes that it moves in this mode)

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Map images, boss and all data by RoyM

Go to the FE: Blazing Sword section