Mechanisms

Skill is the stat, Skills or Skills bonus the abilities. Some things vary compared to Fire Emblem.
• General formula (all can easily be seen in the character's stats windows) |
- Atc. (Attack): |
|
With physical weapons: |
Character's strength + Weapon's power [if the weapon is effective against a class, the power is x3] |
With magic: |
Character's magic + Magic's power [if the magic is effective against a class, the power is x3] |
- Hit.: |
(Skill * 3) + Support bonus + Skills bonus + Weapon hit + Bonus by kills [Max 200] |
Evasion: |
(Speed * 2) + Luck + Support bonus + Skills bonus + Bonus by kills + Terrain bonus [Max 200] |
- Crt. (Critical) [Atc. x2] |
Skill + Weapon's critical + Support bonus + Critical of the weapon by his kills |
Critical evade |
Luck + Support bonus |
- Def. (Defense): |
|
Physical: |
Defense + Defense by shields + Staff effects + Secondary effect of the dance skill |
Resistance: |
(Magic / 2) + Resistance by shields + Staff effects |
- Spd. (Speed) |
Agility - Weapon's weight [Can be negative] |
Double attacks: |
If you have 5 or more speed you can do double attacks |
• Totals when fighting |
- Hit: |
Character's Hit - Enemy evasion |
- Critical: |
Character's critical - Enemy Critical evade |
- Damage: |
(Atc. of the character * 2 if is a critical) - enemy defense o resistance [Max.99] |
• Bonus that a formula can get by certain things: |
- Bonus by kills: |
The game saves the time a character kills a enemy, the weapon, where and the enemy type that he kills. It can be seen in the stats window of every character. 10 are equal 1% extra in Hit and Evasion if you fight against or in one of the three factors mentioned at the beginning (can be add up).
Follow by 20 = 2% , 30 = 3%... [until 250 = 25%]. This means, enemies, weapon or place / 10 |
- Critical of the weapon by his kills |
If a weapons kills 50 enemies, after each more enemy killed, the weapon will gain +1 in critical by every kill more [The limit is 50]. |
• W.P. formula: |
- Soon... |
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• Experience formula: |
- Soon... |
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• Summon staffs: |
When invoking, monsters appears randomly around the character from 1 to 5 squares from him [Max 20 for map, doesn't matter from who are]. It seems that they don't get bonus by skills. |
- History mode: |
2 + (magic +5) |
- Outside of the history: |
1 + (magic + 10) |
- Percentage of appearance of strong monsters: |
In the history mode it seems that is 10% and another factor
Outside of the history mode is the summoner level.
|
- Monsters levels: |
Level of the summoner + Number between -2 to 2 |
• Cursed weapons: |
By killing 100 enemies is possible that the weapon turns cursed, like a devil weapon that can harm his user. Zeek isn't affected by this. To see if is cursed or not, just look at a star that appears on the weapon sprite: light blue is not, and red indicates that it is. |
- % of becoming cursed: |
(50 - User's luck) %
[It seems that you can remove the effect by giving 600G in the map 14, or by 3000G in the map 35] |
- % of self-injury: |
(31 - User's luck) % |
• Coin toss (in Brahd): |
- Win Probability: |
(50 + User's luck) % |

Go to...
Translation: Menus and controls, Actions | Mechanisms | Characters | Supports | Classes | Skills
Terrain | Weapons and items | Forging | Map of Liberia and shops | Desert's items | Locations: Weapons, Items | Cheats
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