Mechanisms

Skill is the stat, Skills or Skills bonus the abilities. Some things vary compared to Fire Emblem.

• General formula (all can easily be seen in the character's stats windows)
- Atc. (Attack):
 
With physical weapons:
Character's strength + Weapon's power [if the weapon is effective against a class, the power is x3]
With magic:
Character's magic + Magic's power [if the magic is effective against a class, the power is x3]
- Hit.:
(Skill * 3) + Support bonus + Skills bonus + Weapon hit + Bonus by kills [Max 200]
Evasion:
(Speed * 2) + Luck + Support bonus + Skills bonus + Bonus by kills + Terrain bonus [Max 200]
- Crt. (Critical) [Atc. x2]
Skill + Weapon's critical + Support bonus + Critical of the weapon by his kills
Critical evade
Luck + Support bonus
- Def. (Defense):
Physical:
Defense + Defense by shields + Staff effects + Secondary effect of the dance skill
Resistance:
(Magic / 2) + Resistance by shields + Staff effects
- Spd. (Speed)
Agility - Weapon's weight [Can be negative]
Double attacks:
If you have 5 or more speed you can do double attacks

• Totals when fighting
- Hit:
Character's Hit - Enemy evasion
- Critical:
Character's critical - Enemy Critical evade
- Damage:
(Atc. of the character * 2 if is a critical) - enemy defense o resistance [Max.99]

• Bonus that a formula can get by certain things:
- Bonus by kills:
The game saves the time a character kills a enemy, the weapon, where and the enemy type that he kills. It can be seen in the stats window of every character. 10 are equal 1% extra in Hit and Evasion if you fight against or in one of the three factors mentioned at the beginning (can be add up).
Follow by 20 = 2% , 30 = 3%... [until 250 = 25%]. This means, enemies, weapon or place / 10
- Critical of the weapon by his kills
If a weapons kills 50 enemies, after each more enemy killed, the weapon will gain +1 in critical by every kill more [The limit is 50].

• W.P. formula:
- Soon...

• Experience formula:
- Soon...

• Summon staffs:
When invoking, monsters appears randomly around the character from 1 to 5 squares from him [Max 20 for map, doesn't matter from who are]. It seems that they don't get bonus by skills.
- History mode:
2 + (magic +5)
- Outside of the history:
1 + (magic + 10)
- Percentage of appearance of strong monsters:
In the history mode it seems that is 10% and another factor
Outside of the history mode is the summoner level.
- Monsters levels:
Level of the summoner + Number between -2 to 2

• Cursed weapons:
By killing 100 enemies is possible that the weapon turns cursed, like a devil weapon that can harm his user. Zeek isn't affected by this. To see if is cursed or not, just look at a star that appears on the weapon sprite: light blue is not, and red indicates that it is.
- % of becoming cursed:
(50 - User's luck) %  
[It seems that you can remove the effect by giving 600G in the map 14, or by 3000G in the map 35]
- % of self-injury:
(31 - User's luck) %

• Coin toss (in Brahd):
- Win Probability:
(50 + User's luck) %

Go to...
Translation: Menus and controls, Actions | Mechanisms | Characters | Supports | Classes | Skills
Terrain | Weapons and items ForgingMap of Liberia and shops | Desert's items | Locations: Weapons, ItemsCheats

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